So, you’ll need to use an image editor to figure out where in the image each label for your buttons, axes, and hat switches should go.
Unlike the default joystick configuration, we can’t auto-generate the image map. joy file to the effect of “Button x should be labeled at position (500, 500).” (We’ll get to the actual syntax below.) If the very center of that image corresponds to a particular button, we’d put a line in the. So, suppose we have an image that is 1,000 px on each side. joy file noting the pixel coordinates of that PNG image where buttons, axes, & hat switches should be labeled. a PNG image, which we’ve gotten clearance from a joystick manufacturer to distribute with the sim, and.You can confirm it worked by hitting the “Reset to Defaults for ” button and confirming that none of your axis or button assignments changes.Īt this point, if you were to delete your preferences, when you plug in your joystick, you would see that your previous configuration gets loaded-your joystick would be instantly ready to use! Creating an image map joy file wherever you’d like (recommended that you stick it in Resources/joystick configs/). The easiest way to create the default joystick configuration: plug in your joystick, configure it as you’d like, then hit the “Save as Default for ” button there on the joystick configuration screen. Creating a default joystick configuration file These files are located in Resources/joystick configs/. detailed default configurations for joysticks.īoth are described in the.“image maps” that show you a picture of your joystick, with each of its buttons/axes labeled, and.In X-Plane 11, we added two new features aimed at making joystick configuration easy for users: